Mythomen’s journey in the USA (Adobe Max)
Oct28

Mythomen’s journey in the USA (Adobe Max)

TL;DR Gave a talk about Expressions at AE World Finally played with the Cintiq in the plane & train Got a nice Surface Pro 3 at Max Friend on stage at the Apple keynote (#itsroadtrip) Third Draft & breakdown in progress After Effects World For its second edition, the After Effects World Conference moved from the small Deca Hotel to the larger convention center in Bellevue. But that’s not the only thing that changed this...

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The big milestone
May20

The big milestone

One year ago, I rebooted the movie project and went public about it. That was the best choice I could ever make. A year later, I just reached the first major milestone: I finished the 2nd draft of the screenplay. Why is it such a big milestone? Lets see. One Draft to rule them all… So why does this draft matters? And more importantly, why does it matter more than the first? The short answer is simple: this is the first draft I...

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The January 2014 Log (featuring a finished first draft)
Feb07

The January 2014 Log (featuring a finished first draft)

January was a tremendous month. Writing, writing and writing ! <tl;dr> Finished the screenplay first draft (68 new minutes) Started the Mythomen Movie Project Universe Worked on Storyboarding v1.5 Now on Instagram First Draft Finished ! That’s a Major Milestone ! The first draft of the Mythomen Movie Project is completed. It’s now time to let it rest for a couple of weeks, and I means, for the whole month of...

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The Mythomen Movie Project Year 2013 Review!
Jan21

The Mythomen Movie Project Year 2013 Review!

2013 has been a tremendous year for The Mythomen Movie Project, from the project reboot early May, to the creative burnout late November, a lot have been done, a lot have been missed but in the end, what have we learned? Welcome to The Mythomen 2013 Year review! <tl;dr> 8 Month of production $4900 of budget 87 minutes of screenplay written 15 characters rough designs 3 Member Team 26 Posts published 2 Behind the scenes video...

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The December 2013 Log (featuring Yoyo Game Maker and Christmas)
Jan14

The December 2013 Log (featuring Yoyo Game Maker and Christmas)

December was a quiet time. Holiday seasons was a perfect reason to make a welcome pause on the movie. But I couldn’t completely stop working on it either, so, let’s see what was done this past month. <tl;dr> Built part of the town Worked on Storyboarding v1.5 Played with Yoyo GameMaker Pro Started writing great articles, but failed to finish them Pasquin, a city in progress I’m not sure if I already mentioned...

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The November 2013 Log (featuring Creative Blackout and new designs)
Dec12

The November 2013 Log (featuring Creative Blackout and new designs)

October was busy month ? Forget about it, November was worse. <tl;dr> 6 new character designs some scripting and a huge creative blackout New Anthony Designs After a complicated October month,  Anthony is back this time with 6 new designs for some of our movie characters. When working on characters, Anthony always sends me several drafts before I pick a final rough look. It might seem weird to have final and rough in the same...

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